The processes involved when I make stuff: sculpting, programming, electronics, carving, moulding, etc. Mostly puppets, automata, sculpture, occasionally furniture, interactives, food, etc. Usually fairly detailed and image-led. Please reuse any ideas, tips, thoughts and approaches.
Thursday, 26 March 2009
I now have a model for the scientist. I think it captures a degree of the intended features it is pillorying. i.e. conceipt, arrogance, aloofness, trusted authority hiding selfishness, slightly obsessive air.